| VectorBalls |
Contains
my first Demo: VectorBalls, released at the end
of
88 or beginning 89, doest really rememember. Nothing teriffic
for
you today, but it was the first time that "Vector Balls" were
displayed.
But nothing more thant a lot of object displayed. Not that a lot of work was done on the animations: so object have animated parts. |
| Don't Panic |
Same
year, 1989, but next step: filled vectors. These years are the very
first
years for 3D demos. I think first filled 3D demo on the amiga came in
88.
So what's new here: nothing new, except the fact that the demo
start
will an horribly slow wireframe 3D cube, but....this cube is in fact
displayed
on the screen of a 3D filled computer. Another thing to note is trhat
the
3D use 68000 routines, instead of the usual blitter filling method to
fill
polygons. That's mainly because I had a bug with my linedrawing routine
in filled mode, and no time to fix it. |
| Vectors, Again |
Still
89, but go back to the wire frame 3D. Why? Just because there was net
effect
to explore: first, a remancence effect. See first picture: on each
frame,
the ' previous frames were also displayed with a lower luminosity. Also
an interseciton algorithm between 3d objects and the floor.
|
| The PoïPoï |
Still 89 (it was a great year, I was still in school, so I had a lot of free time...). Nice demo of boucing guys, while some musicians where playing the tune at the bottom of the screen. Really nice! You can meet again the PoiPoi in a module of SuperDark.Download it from Aminet (88k) |
| You can download the demo in adf format,
but
read the note below.....
|