D R E A M  P A C K

A disk filled with my demo...here are the descriptions:

VectorBalls
VectorBallContains my first Demo: VectorBalls, released at the end of 88 or beginning 89, doest really rememember. Nothing teriffic for you today, but it was the first time that "Vector Balls" were displayed. 
But nothing more thant a lot of object displayed. Not that a lot of work was done on the animations: so object have animated parts. 
 
Don't Panic
Same year, 1989, but next step: filled vectors. These years are the very first years for 3D demos. I think first filled 3D demo on the amiga came in 88. So what's new here:  nothing new, except the fact that the demo start will an horribly slow wireframe 3D cube, but....this cube is in fact displayed on the screen of a 3D filled computer. Another thing to note is trhat the 3D use 68000 routines, instead of the usual blitter filling method to fill polygons. That's mainly because I had a bug with my linedrawing routine in filled mode, and no time to fix it. 
Vectors, Again
Still 89, but go back to the wire frame 3D. Why? Just because there was net effect to explore: first, a remancence effect. See first picture: on each frame, the ' previous frames were also displayed with a lower luminosity. Also an interseciton algorithm between 3d objects and the floor. 
 
The PoïPoï
You miss a great picture here... 
Still 89 (it was a great year, I was still in school, so I had a lot of free time...). Nice demo of boucing guys, while some musicians where playing the tune at the bottom of the screen. Really nice! You can meet again the PoiPoi in a module of SuperDark.Download it from Aminet (88k) 

You can download the demo in adf format, but read the note below.....
 
 Note:
Theses demos work fine with UAE, the Amiga Emulator, but you have to use a KS1.3. Yes, unfortuntatly there was a bug in the soundtracker replay routine, and I've used the same replay in all my demos!
 
 Go back to the demo page